I must be honest here, I never truly got into Age of Conan when it was initially released. There were way too many problems I was learning about the game for me. I was constantly intrigued, nonetheless. Several colleagues of mine would continue to tell me about the battle system that they enjoyed, how beautiful everything in the game was to walk around in that had painstaking detail, and more. When May 2011 hit Age of Conan went free-to-play and became unrated. It was time to finally try it out; hey if it was worth it I might purchase the premium game access.
Age of Conan: Unchained functions basically in the exact same way that your typical MMORPG does: you quest, PvP, raid, etc etc. The key differences, though, are how all of these things are implemented. Taking place in Conan the Barbarian’s lore you’ll find a wealthy, immersive world to investigate.
As players start their adventure one thing will stand out: the battle system. The battle system keeps you engaged. Battle in the game actually means that there are combos to contemplate instead of just button mashing. Some abilities will need you to follow up the first assault with a swing that is directional, and neglecting to do so will offset the ability completely. You should also avoid using certain combos in certain situation, which adds a completely new component to fighting.
When you make a game like this there is, of course, the job of ensuring you bring this to life if you are recreating a world and lore that people are already familiar with. Players crawl through group and solo dungeons, will level and quest and follow different arcs. Funcom has done an excellent job of supplying plenty of content to sink one’s teeth into, and the world’s inhabitants actually feel like they’re something right from the Conan Universe.
Age of Conan is not by any means a game that is casual, as player advancement farther into the endgame dungeons can involve a lot of discouragement to those unprepared. Dungeons will throw everything the game has with its engaging battle system to keep you on your toes. To succeed in this game you must carry out your strategies with absolute precision.
Ever disagreed with the whole “everyone within an MMO is a phantom” thing (walking through stuff)? Looks like Funcom did, and everyone consists of solid matter, which means no passing through players or mobs. When a player is being attacked by groups they’re going to spread out and encircle them rather than piling along with each other in an idiotic mess.
Immersive Graphics for an MMO
Being involved in the world is something distinct. Each place in the game has a unique feeling and players will creep through jungles, ride down meandering mountain trails, and navigate narrow city roads. Each new region possesses a magnificent view which will have players taking a quick break from their adventure to snag some screenshots and fully enjoy the world.
Not only is the world huge but the images are actually holding up nicely. Funcom has gone to great lengths to set every small detail the player can think of into this world. Simple matters like statues have enormous quantities of attention paid to each small groove, what substance it’s made out of, and by what method the light should reflect.
The result is a game that can stand up with today’s competitors. This can be a little held back with the UI that I found clunky. While everything works there are some matters which still need enhancing.
The soundtrack is pretty great for each different area within the world, and fits perfectly. To follow Conan’s tunes is a big ball of sound dialogue; players will find all their quests are given with sound dialogue as an alternative to the normal reading of the text.
Plenty To Do
The level cap is 80 and there’s plenty to keep players active. There are statements being made to further continue the launch of content on a bigger scale that is already there, but there’s more than enough as it is. Being able to go up to the maximum level without paying a penny is fantastic.
There are numerous variables which should be considered to determine whether if this is the best for you to be playing right now, and it actually comes down to whether it is possible to look beyond the imperfections. In general there’s zero reason to not give Age of Conan a go.
Funcom has ending up coming a very long way since its rugged starts in enhancing each facet of this game. For an MMO that for a relatively good time seemed like it’d cease to exist, it’s exciting to see it back in gamer’s hearts and doing well. There are a number of hours to be spent investigating this world that is superbly crafted, and I totally geeked out many times. The most recent Adventure Pack has helped to bridge a big difference between the different Tier raids, a problem that prevented progress and plagued many players. With Age of Conan players will see a charming universe filled with grisly gore, abundant lore, and plenty of wenches (yes, wenches, it is the Conan universe, after all). What more could any gamer want?