Destiny Bladedancer Build Guide

After you hit level 15 in Destiny when playing a Hunter, you can unlock the subclass of Bladedancer. If enabled this replaces your Gunslinger subclass. Keep in mind that if you want to, you can switch back and forth between these 2 subclasses, but you can only have 1 of them active at any given moment. Enabling either subclass will, of course, make it so that you are currently using that subclass’s skill tree set.

Bladedancer Grenades

This subclass has a total of 3 grenades specific to them, and each one of those has a total recharge time of 55 seconds. They are Flux, Skip, and Arcbolt. Let’s take a quick look at these:

Flux Grenade (XP to Begin Unlocking: 0)
An explosive grenade which deals additional damage when attached to enemies.

Skip Grenade (XP to Begin Unlocking: 16,000)
A grenade which splits on impact, creating multiple projectiles which seek out your enemies.

Arcbolt Grenade (XP to Begin Unlocking: 149,500)
A grenade that chains bolts of lightning to nearby enemies. This is a pretty big favorite among many hunters since its so easy. Just toss it near some enemies and it will cause some pain to as many as 3 of them.

Bladedancer Movement

You get Double Jump as your first Ability, of course (begins unlocking at 900 XP), but there are some differences to that of the Gunslinger’s version. Just remember that you are only allowed to pick one of the below modifiers.

Higher Jump (XP to Begin Unlocking: 23,000)
Upgrades double jump for even greater height.

Better Control (XP to Begin Unlocking: 164,500)
Upgrades double jump for better directional control while in the air.

Blink (XP to Begin Unlocking: 257,500)
A short distance teleport that replaces Double Jump.

Arc Blade Super Ability

Arc Blade (XP to Begin Unlocking: 5,000) allows you to cut through your opponents in a 3rd person view, and has a cool down time of 4 1/2 minutes. It has an auto-lock, making acquiring targets super simple. When you let go of the stick and press your melee it immediately finds and engages with anyone in range. The ability lasts twelve seconds once triggered. Let’s take a look at the available modifiers (remember, you have to pick one of them).

Showstopper (XP to Begin Unlocking: 31,000)
Press R2 during Arc Blade to damage nearby enemies. This is a nice AoE that takes out some clusters of your weaker foes in a seven meter area.

Razor’s Edge (XP to Begin Unlocking: 182,500)
Press R2 during Arc Blade to unleash a destructive wave of energy that travels along the ground. The wave hits opponents up to 15 meters.

Vanish (XP to Begin Unlocking: 302,500)
Press R2 during Arc Blade to disappear from sight. This is nice when you need to keep on living when everyone else gets taken out.

Blink Strike Melee Ability

Blink Strike (XP to Begin Unlocking: 10,000) is a melee attack that is actually ranged, and what it does is launch your hunter forward for a strong melee attack. This is a cool ability, and you can use it to swiftly avoid large groups of enemies by launching yourself towards one enemy that is apart from the bunch. There is a cool down period of 55 seconds with this ability. Your modifiers:

Backstab (XP to Begin Unlocking: 40,000)
Hitting an enemy from behind with Blink Strike causes significantly more damage.

Escape Artist (XP to Begin Unlocking: 203,500)
Hitting an enemy with Blink Strike grants brief invisibility. Brief invisibility meaning 7 1/2 total seconds that starts when you hit your opponent. A good option if you plan on going after a lot of stronger foes that you’ll need to do hit and runs with.

Fast Twitch (XP to Begin Unlocking: 347,500)
Reduces Blink Strike’s cool down time to 5 seconds. A pretty amazing modifier here, and a great one for being able to jump around between enemies like some sort of crazed killing machine.

Passive Abilities – Tier 1

These passive abilities are going to be the same as in the Gunslinger subclass. You can pick just 1 of the 3 below passive ability options.

Path Forgotten (XP to Begin Unlocking: 16,000)
Training focused on toughness and speed. +2 Armor and +2 Agility.

Path Forbidden (XP to Begin Unlocking: 89,500)
Training focused on battle recovery and speed. +2 Recovery and +2 Agility.

Path Unknown (XP to Begin Unlocking: 227,500)
Training focused on battle recovery and toughness. +2 Armor and +2 Recovery.

Passive Abilities – Tier 2

Just as above, you can choose one of the below passive abilities below (in addition to the above passive ability).

Way of the Drifter (XP to Begin Unlocking: 62,500)
Training focused on all attributes. +2 Armor, +1 Recovery and +2 Agility.

Way of the Fearless (XP to Begin Unlocking: 119,500)
Training focused on toughness at all costs. +5 Armor.

Way of the Nomad (XP to Begin Unlocking: 437,500)
Training focused on maximum battle recovery. +4 Recovery and +1 Agility.

Ability Modifiers – Tier 1

Just as before, you can pick just 1 of the below ability modifiers in the first tier.

Fleet Footed (XP to Begin Unlocking: 50,500)
Increases maximum sprint speed, extends slide distance, and give you +1 Agility.

Quick Draw (XP to Begin Unlocking: 104,500)
Weapons ready immediately after causing damage with an attack involving a knife.

Shadowjack (XP to Begin Unlocking: 392,500)
Increases the duration of invisibility effects. Definitely a good choice to go with.

Ability Modifiers – Tier 2

Encore (XP to Begin Unlocking: 75,500)
Killing an enemy with Arc Blade extends its duration. A nice modifier to have if you’re fighting large groups of enemies since every time you kill one your Super will just keep going.

Stalker (XP to Begin Unlocking: 134,500)
Gain invisibility after crouching in place for a short time. Pretty handy for keeping yourself among the living while you wait for your team to respawn.

Hungering Blade (XP to Begin Unlocking: 482,500)
Kills with Arc Blade and Blink Strike immediately regenerate health. Since Hunters take a longer time to recover this is always a good option to go with.

Destiny can be a challenging game, but hopefully this guide to the Bladedancer subclass helps you out. Its always a good idea to understand more about all of your choices in the Hunter class, after all. For more information I’d suggest checking out the full Hunter exotic armor list, and then reading about the different exotic weapons inside the game.