Destiny: Hunter Skill Tree

Destiny Hunter Skill TreeThe Destiny Hunter skill tree is going to be based on which subclass you end up pursuing during your time within the game. What subclass do you want to be, a Gunslinger or a Bladedancer? There is quite a bit of difference in their play styles and thus, how your entire experience with the character will be. Of course, its easy enough to switch between the 2 if you’re tired of one. Essentially, though, it boils down to a deadly long-ranged character vs a deadly close range character. What do you prefer? Below is an outline of each subclass to help you in deciding which one suits your playstyle the best.

Gunslinger Skill Tree

Destiny GunslingerThe Gunslinger subclass is best for dishing out the pain and damage at longer ranges, and thus most of their focus will be on ensuring they stay far away from others and improving their gun’s killing capacity.

Gunslinger Grenades

Incendiary Grenade (XP to Begin Unlocking: 0): An explosive grenade that catches enemies on fire, causing additional damage over time.
Swarm Grenade (XP to Begin Unlocking: 16,000): A grenade which detonates on impact, releasing multiple drones that seek nearby enemies.
Tripmine Grenade (XP to Begin Unlocking: 149,500): An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger.

Gunslinger Movement

Double Jump (XP to Begin Unlocking: 900): Jump a second time after leaving the ground.

Double Jump Modifiers
Better Control (XP to Begin Unlocking: 23,000): Upgrades Double Jump for better directional control while in the air.
Triple Jump (XP to Begin Unlocking: 164,500): Upgrades Double Jump with a third jump.
Higher Jump (XP to Begin Unlocking: 257,500): Upgrades Double Jump for even greater height.

Gunslinger Super Ability

Golden Gun (XP to Begin Unlocking: 5,000): Summon a flaming pistol which disintegrates enemies with Solar Light.

Golden Gun Modifiers
Deadeye (XP to Begin Unlocking: 31,000): Significantly increases the accuracy of Golden Gun.
Combustion (XP to Begin Unlocking: 182,500): Killing enemies with Golden Gun causes them to explode.
Gunfighter (XP to Begin Unlocking: 302,500): Reduces the cooldown of Golden Gun, allowing it to be used more often.

Gunslinger Throwing Weapon

Throwing Knife (XP to Begin Unlocking: 10,000): Throw a knife from a distance.

Throwing Knife Modifiers
Circle of Life (XP to Begin Unlocking: 40,000): Killing an enemy with Throwing Knife while Golden gun is active extends the duration of Golden Gun.
Incendiary Blade (XP to Begin Unlocking: 203,500): Throwing Knife catches enemies on fire, dealing additional damage over time.
Knife Juggler (XP to Begin Unlocking: 347,500): Precision kills with Throwing Knife immediately resets its cooldown.

Gunslinger Class Modifiers

Path Forgotten (XP to Begin Unlocking: 16,000): Training focused on toughness and speed.
Path Forbidden (XP to Begin Unlocking: 89,500): Training focused on battle recovery and speed.
Path Unknown (XP to Begin Unlocking: 227,500): Training focused on battle recovery and toughness.

Gunslinger Ability Modifiers

Scavenger (XP to Begin Unlocking: 50,500): Picking up ammo reduces the cooldown of your grenade and Throwing Knife.
Keyhole (XP to Begin Unlocking: 104,500): Golden Gun overpenetrates and can damage multiple targets.
Gunslingers Trance (XP to Begin Unlocking: 392,500): Precision kills increase weapon stability. Stacks up to 3 times.

Gunslinger Attribute Modifiers

Way of the Drifter (XP to Begin Unlocking: 62,500): Training focused on all attributes.
Way of the Fearless (XP to Begin Unlocking: 119,500): Training focused on toughness at all costs.
Way of the Nomad (XP to Begin Unlocking: 437,500): Training focused on maximum battle recovery.

Gunslinger Additional Modifiers

Chain of Woe (XP to Begin Unlocking: 75,500): Precision kills increase weapon reload speed. Stacks up to 3 times.
Over the Horizon (XP to Begin Unlocking: 134,500): Increases the range of Golden Gun.
Gamblers Dagger (XP to Begin Unlocking: 482,500): Gain an additional Throwing Knife.

Bladedancer Skill Tree

Destiny BladedancerDifferent from the Gunslinger that is focused mostly on being able to kill people from a long ways away, the Bladedancer subclass’s abilities are focused on getting up close and personal so that they can destroy their enemies with melee damage.

Bladedancer Grenades

Flux Grenade (XP to Begin Unlocking: 0): An explosive grenade which deals additional damage when attached to enemies.
Skip grenade (XP to Begin Unlocking: 16,000): A grenade which splits on impact, creating multiple projectiles which seek enemies.
Arcbolt grenade (XP to Begin Unlocking: 149,500): A grenade that chains bolts of lightning to nearby enemies

Bladedancer Movement

Double Jump (XP to Begin Unlocking: 900): Jump a second time after leaving the ground

Double Jump Modifiers
Higher Jump (XP to Begin Unlocking: 23,000): Upgrades double jump for even greater height.
Better Control (XP to Begin Unlocking: 164,500): Upgrades double jump for better directional control while in air.
Blink (XP to Begin Unlocking: 257,500): A short distance teleport that replaces Double Jump.

Bladedancer Super Ability

Arc Blade (XP to Begin Unlocking: 5,000): Charge your blade with Arc Light and consume your foes with lightning

Arc Blade Modifiers
Showstopper (XP to Begin Unlocking: 31,000): Press R2 during arc blade to damage nearby enemies
Razor’s Edge (XP to Begin Unlocking: 182,500): Press R2 during arc blade to unleash a destructive wave of energy that travels along the ground.
Vanish (XP to Begin Unlocking: 302,500): Press R2 during arc blade to disappear from sight.

Bladedancer Melee

Blink Strike (XP to Begin Unlocking: 10,000): A powerful melee attack with extended range.

Blink Strike Modifiers
Backstab (XP to Begin Unlocking: 40,000): Hitting an enemy from behind with Blink Strike causes significantly more damage.
Escape Artist (XP to Begin Unlocking: 203,500): Hitting an enemy with Blink Strike grants brief invisibility.
Fast Twitch (XP to Begin Unlocking: 347,500): Reduces the cooldown of Blink Strike.

Bladedancer Class Modifiers

Path Forgotten (XP to Begin Unlocking: 16,000): Training focused on toughness and speed.
Path Forbidden (XP to Begin Unlocking: 89,500): Training focused on battle recovery and speed.
Path Unknown (XP to Begin Unlocking: 227,500): Training focused on battle recovery and toughness.

Bladedancer Ability Modifiers

Fleet Footed (XP to Begin Unlocking: 50,500): Increases maximum sprint speed and extends slide distance.
Quick Draw (XP to Begin Unlocking: 104,500): Weapons ready immediately.
Shadowjack (XP to Begin Unlocking: 392,500): Increases the duration of invisibility effects.

Bladedancer Attribute Modifiers

Way of the Drifter (XP to Begin Unlocking: 62,500): Training focused on all attributes.
Way of the Fearless (XP to Begin Unlocking: 119,500): Training focused on toughness at all costs.
Way of the Nomad (XP to Begin Unlocking: 437,500): Training focused on maximum battle recovery.

Bladedancer Additional Modifiers

Encore (XP to Begin Unlocking: 75,500): Killing an enemy with Arc Blade extends its duration.
Stalker (XP to Begin Unlocking: 134,500): Gain invisibility after crouching in place for a short time.
Hungering Blade (XP to Begin Unlocking: 482,500): Kills with Arc Blade and Blink Strike immediately regenerate health.

That wraps it up for the Destiny Hunter skill tree. Hopefully this has helped you to more fully understand the class, and to decide on which subclass is best suited for your preferred playstyle. This is a great class that can fill both the long range gunner and the close range fighter preferences. If you want to learn a little more about the game I’d recommend learning about Destiny damage types and reading through the Hunter exotic armor list for starters.


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