Dragon Age: Inquisition Reaver Guide

The Reaver specialization inside of Dragon Age: Inquisition falls under the warrior class. This particular specialization is one that thrives in the craziness and bloodshed of combat. Due to the fact that most of your characters skills will only be useful when your health drops, this is a risky path to take within the game. However, its also extremely fun and powerful. Learning how to dance on that edge between dying and killing is what will make or break you here.

Becoming a Reaver

Alright, so how do you become a Reaver warrior, then? Well, that was covered before with all the other specialization quests, but we’ll cover it again here for you as well. To start with you’ll want to get the quest that is called the “Way of the Reaver.” You can get this quest from Breaker Tham inside of Skyhold. In the event that you can’t get the quest, the first thing you’ll want to check is that you’re a high enough level (10+). After receiving the quest you’ll be asked for the following:

  • Writing on Reaver methods (found from the book merchant that is located in Val Royeaux, or you can get it from Iron Bull in his living area).
  • Three infusion primers (get these by killing 3 Reavers found at the Black Fens in Crestwood, the Flats, and the East Side Hills).
  • 20 rashvines (found from trees in the Emerald Graves).
  • Materials needed to infuse dragon’s blood.

The final thing you’ll need to get is blood from a dragon. Meaning, yea, you gotta go kill a dragon. As an alternative, you can also try taking out some lesser dragonlings for their blood.

After you’ve gathered all of the above go to a requisition table (you can find one in Skyhold with the Quartermaster there) and combine all of these items. Bring the resulting infusion back over to Breaker Tham and she will show you the Way of the Reaver.

Available Reaver Abilities/Talents

Ring of Pain

Sustained – 10 stamina per second
In-game Description: You mark part of the battlefield as yours. Enemies inside the ring take spirit damage while your own attacks hit harder, The more you are hurt, the stronger both effects are.
Spirit Damage: 15% weapons damage per second
Damage Bonus: 1% for every 1% of missing health

Torrent of Pain

Upgrades Ring of Pain
In-game Description: While Ring of Pain is active, Devour costs less stamina and has a shorter cooldown rate, and Dragon-Rage costs less of your own health.
Cooldown Reduction: 4 seconds
Cost Reduction: 20%

Blood Frenzy

Passive – Unlocks 3 Strength – Requires: Ring of Pain
In-game Description: They thought you’d get weaker once they wounded you. They were wrong.
Damage Bonus: +5% per 10% missing health

Terrifying Fury

Passive – Unlocks 3 Cunning – Requires: Blood Frenzy
In-game Description: Your critical strikes have a chance to cause a gory mess and send nearby enemies fleeing in a panic.
Fear: 25% chance for 6 seconds
Area of Effect: 10 meters


Passive – Unlocks 3 Cunning – Requires: Ring of Pain
In-game Description: When an enemy dies near you, the thrill of death spurs you to hit that much harder.
Damage Bonus: 30% for 5 seconds
Range: 10 meters

Scenting Blood

Passive – Unlocks 3 Constitution – Requires: Fervor
In-game Description: Being near a badly wounded enemy spurs you into a frenzy, driving you to move faster and giving you a better chance of striking deadly blows.
Bonus: 50% attack speed and 10% critical chance when enemy’s health < 35% Range: 10 meters


Activated – 65 stamina – Cooldown: 12 seconds – Requires: Terrifying Fury & Scenting Blood
In-game Description: Blood is life. You rip into your enemy, doing damage based on how badly you’re wounded and healing yourself. Ring of Pain significantly increases the effect.
Damage: 100% weapons damage
Damage Bonus: +2% per 1% missing health
Health Restored: 0.2% per 1% lost
Ring of Pain Bonus: +0.2% health restored per 1% lost


Upgrades Devour
In-game Description: After you attack with Devour, your next use of Dragon-Rage has a better chance of ripping deeply into your target for a critical strike.
Critical Hit Chance Bonus: 25%


Activated – Cost: 2% health per swing – Requires: Devour
In-game Description: You launch an attack fueled by your fury, ripping into foes for damage that increases as your own wounds deepen. Ring of Pain significantly increases the effect. You take damage with each swing.
Damage: 150% weapon damage
Damage Bonus: +1% per 1% missing health
Ring of Pain Bonus: +50% Damage


Upgrades Dragon-Rage
In-game Description: For some, Dragon-Rage is a dangerous ability. For you, it’s the only way to fight. You now hit harder and reduce the cooldown time for Devour by 2 seconds with every attack.
Damage Bonus: 50%


Focus Ability – Requires: Blood Frenzy & Fervor
In-game Description: You’re an unstoppable fury of physical force while this ability is active. Your attacks are harder and faster, and you gain health with each strike. This ability consumes and is powered by Focus.
Duration: 10 seconds
Tier 1: 10% attack speed, life steal, and damage.
Tier 2: 20% attack speed, life steal, and damage.
Tier 3: 30% attack speed, life steal, and damage.

Combat as a Reaver

You’re going to have one of the strongest offensive builds in the game with this specialization. If you plan to go down this path you have no need to use anything from Weapon an Shield as your abilities work best with really big weapons. This is just a general rule, of course, but greatswords are going to be your weapon of choice here.

Ring of Pain is going to be one of your main abilities since it can seriously increase your damage, not to mention that it boosts Devour and Dragon Rage, which are the other 2 main abilities you’ll be using. An example fight might go something like this: start with Charging Bull, then Mighty Blow, then Ring of Pain, Whirlwind, and wrap the whole thing up with Devour and Dragon Rage. Playing through combat in this manner is quite fitting to this specialization, and if you have another warrior to soak up some of the damage next to you, you can do extremely well.

Let me talk about Rampage for a second, though. This is one ability that you won’t use often, but when you do use it, your enemies best be wary. It works so well because you’ll go into a Frenzy with it, and at that point you can get some health when you land hits. This is a great ability to use if you’re seriously close to death or when you’re facing someone or something that really strong.

That’s it for the Reaver specialization. Definitely take a look at the full list of specializations to read up on some of the other classes and their respective specializations. After all, there are plenty of them to try out in Dragon Age: Inquisition. You’re sure to find one that is worth another play through in the game.