With many publishers trying their hands at games that are a bit beyond the norm, it can be astonishingly refreshing to play with something as single minded as Dynasty Warriors: Gundam Reborn. There isn’t anything to immediately think about, really. You just blast your way through thousands of guys for approximately 40 hours of gameplay in a mobile suit. There is hardly any gameplay variation despite plenty of content, and due to this it is a simple hack and slash game.
Having said that, it feels like a very cleansing game to play because of its fixation with nothing but the action of hacking things into bits over and over again. Gundam devotees will stick around and play through most of this, but everyone else will likely get somewhat bored. Happily, striking enemies until they burst is as satisfying as previous games.
Gundam Reborn adopts more organized surroundings, although the crowded battle fields that were linked by tons of narrow hallways have been axed here, no doubt to the relief of many enthusiasts of the series. Getting your desired field is as simple as slaughtering a lot of machines that are already there, but as mentioned before, doing this is quite enjoyable due to the enjoyable gameplay. Anyone who has even dabbled in one of these games will instantly adjust to the mechanisms that are comparatively simplistic, but the Gundam spinoff series uses a boost system that speeds things up a bit.
Now, in the game there are basically 2 kinds of combat. When you are not ruining thousands of suits that are mass produced, you will be going toe to toe with enemy aces, who actually have names and will give you a bit more of a challenge. This is generally where the new burst mode and strong unique moves come into play.
Tapping into burst mode allows you to turn into a crazed suit of destruction, with everything being increased: speed, damage, clout, deflecting attacks, etc. Collectively, the gameplay I’ve gone over so far fuses together to create the most disorderly and chaotic battlegrounds these games have ever seen before.
There is no question that one of Reborn’s largest drawbacks comes courtesy of its visuals, that are quite inferior. For a PlayStation 3 Warriors game, it easily wins the gold for the number of models it can display at the same time on screen, but it comes at a price. Menus and aviator portraits are particularly nicely made and look quite nice, but when you are hacking and slashing, the texturing doesn’t look so hot, environmental items are dirtier still, and if you stare at static gameplay for overly long, it can begin to look like a PS2 release. Luckily, when you are out bathing thousands in galactic fire, you do not tend to see the graphical defects of the name. However, it is a bit baffling when you know that the franchise’s preceding installment’s cel-shading wasn’t implemented for this game, despite looking way nicer than what is seen here.
Dynasty Warriors: Gundam Reborn lacks a bit of the shine that we have come to anticipate from Warriors titles, but it makes up for it with some of the best combat gameplay that the series has ever had. You will come for the explosions, stick around for the addicting leveling, and possibly realize that you absolutely love smashing an asteroid-turned-weapon into the planet.