Spoiler Alert Review

Imagine this, a platforming game where everything is turned around backwards: you do not save the princess, she is actually unsaved by you, you do not kill foes, they are unkilled by you, and you do not finish a game, you uncomplete it. Neglecting to reverse everything you’ve done leads to a time paradox and you end up having to (un)start the stage again. Sounds weird, yes? Possibly insanely creative? Well, I am certain that the developer of Spoiler Alert certainly thought this idea was just weird and creative enough to be made into a game. Sadly, though, they couldn’t have been more wrong with their execution of the idea.

In Spoiler Alert, you start by seeing some of the game you haven’t gotten to just yet by seeing the game’s protagonist finish the game. You’ll see him save the princess and then you’ll see the game credits. After which the credits subsequently unroll, and the game flips over into reverse. You unkill the final boss and unsave the princess, after which yo start to work your way through the stages the game has finished when you weren’t around.

It’d be nice if there was some semplance of a storyline. There’s actually no rationale that explains what in the world is going on. Perhaps if our hero had fallen into a wormhole after catching the princess afterward, that may shed light on the scenario. Even that is a horrible thought and is precisely why I don’t make video games, but at least it is something to make the player understand why this game specifically is so bonkers.

Among the first things I found about this game is how very boring and drab the aesthetics are. The main character has six distinct animation frames and all the other enemies have less. The other thing that can ruin a game is repetitive music that doesn’t fit the game, which Spoiler Alert has.

You’ll only need a total of 2 buttons to play with this game. You press the jump button and you press the action button. This really begs the question as to why this game has been released on PC. It’s nothing special in terms of the graphics, the file size is a mere 27MB, and there is no benefit to playing with a mouse and a keyboard. Why? Because you just use two buttons, and that’s it!

Lets put these issues aside and get to the gameplay itself. You move backwards through the game, jumping on dead corpses to unkill the enemies and uncollecting coins by hitting the outlines of where they used to be. Also, you’ll need to inhale the fireball that your character spewed forth as well, among other things (such as hammers). If you neglect to inhale a fireball or a hammer, get a coin that was missed, kill an enemy that was not dead before, then you end up with a time paradox that will teleport you back to the beginning of that stage of the game. The flow of the game is even more disrupted by the fact that after every screen in the game you have to click a continue button to keep going. Quite silly.

Great games generally advance in how challenging they are, culminating in a very challenging game ending. Well, sicne this game is all about going backwards the match should start off difficult, subsequently getting simpler. Alas, its just one level of super-easy-peasy all through the game. Sadly, the entire game is only three simple stages that are divided up into 30 simple screens, each stage with a boss at the start of it.

To make matters worse, the game will take a mere hour to play through ever single part of it, and that is including the achievements. Hardly worth the price of the game. Sure, there’s a Speedrun mode that gets rid of the continue box that I mentioned earlier, but that’s something that should have already been in place from the start of the game.Other than that there is a subpar level creator that is only useful for creating rather basic levels due to the gameplay.

The notion of play that is backwards is an extremely bright idea with lots of scope for development, but it appears it’d likely do much better if a more experienced developer would tackle it. I’m sorry to say that, in general, there’s nothing that justifies this game’s existence. Spoiler alert is tedious, monotonous, and honestly something that shouldn’t even be in the Steam store.

Release Date: Jun 30, 2014
Developer: Megafuzz
Game’s Page: http://megafuzz.com/Spoiler-Alert/
Where to buy: On Steam


User Rating: 1.5 (4 votes)
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