The Destiny Universal Remote: A Review of This Exotic Shotgun

You can get the Universal Remote through Strikes from the Strike Playlist, you can find it inside engrams, as a reward for the Crucible, in loot chests in the Vault of Glass, sold by Xur, from the Cryptarch, and as a reward for killing Atheon. None of those are guaranteed, of course, but that’s where you’ll find it if you decide to hunt this down. It can be a pretty fun exotic to play around with inside Destiny. This gun does Kinetic damage.

The gun works similar to your average legendary shotguns in the game. It causes that delicious shotgun damage as you’d expect, though the range is pretty low to begin with (as in, its the worst). That changes quite a bit with the unlocking of the “Universal Remote” perk for the gun, though. Once you get that you’ll be able to drop your enemies from a pretty nice ways away for a shotgun. The stability on the gun is pretty nice so I wouldn’t really concern myself with those kinds of perks.

Universal Remote Stats Screenshot

The Universal Remote Downsides

Many people consider the fact that this is a primary weapon a negative aspect of the gun. This is because if you choose to go with this exotic gun, you’ll have to ensure that the secondary weapon you choose can handle your longer ranged combat. In an ideal situation you’d pick up a sniper or fusion rifle to handle any long range fights you encounter. For smaller maps grabbing 2 shotguns could work, too, since making the switch to your 2nd shotgun is going to be faster than trying to reload Universal Remote.

Sadly, the gun has a pretty low amount of ammo, which severely restricts its use. This is especially true in PvE, where few people bother with shotguns at the higher levels. Its just too dangerous to get close enough to your foes to make use of them.

Upgrades for Universal Remote

Universal Remote

  • Smooth Ballistics: Less recoil. Penalty to range. (XP to Begin Unlocking: 0)
    • Soft Ballistics: Less recoil. Penalty to impact. (XP to Begin Unlocking: 12,500)
    • CQB ballistics: Greatly reduced recoil. Significant penalty to range. (XP to Begin Unlocking: 37,500)
  • Crowd Control: Kills with this weapon grant bonus damage for a short time. (XP to Begin Unlocking: 0)
  • Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage. (XP to Begin Unlocking: 12,500)
  • Hammer Forged: Improved range and accuracy. (XP to Begin Unlocking: 62,500)
    • Lightweight: When held, this weapon grants +2 character agility. (XP to Begin Unlocking: 87,500)
    • Snapshot: Aiming this weapon is incredibly fast. (XP to Begin Unlocking: 112,500)
  • Universal Remote: Range and Precision damage increases greatly while aiming down the sights. (XP to Begin Unlocking: 87,500)
  • Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage. (XP to Begin Unlocking: 112,500)
  • Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage. (XP to Begin Unlocking: 162,500)
    • Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage. (XP to Begin Unlocking: 187,500)
    • Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage. (XP to Begin Unlocking: 212,500)

Summary

This is a super fun gun to run around Destiny with. Does it compete well with other exotic weapons in the game, though? Not really. Maybe it’d be better if it had a different damage type and was placed in the secondary slot instead of the primary. It works pretty well in the smaller maps for PvP, though. Its also great if you’re the type who likes to get into really close-range combat when you play.


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