Waking Mars Review

Waking Mars takes place when Earth has found life on Mars. You end up playing the character Dr. Liang, who’s searching for a robot probe (Octo) that’s gone missing within the twisted tunnels. You’re additionally tasked with learning about the biology that dwells within, and the information you gain will be crucial in reaching the deepest places, as you traverse these caverns.

You’ll pick up lots of distinct data about risks, vulnerabilities and distinct properties of the organisms which you end up interacting with. This info is really collected through an analytic robot friend, whose dialogues are scattered with dialogue that can be quite humorous. United with occasional contact with the other people on the mission, your interest piques and inspires one to continue to discover how everything fits in. Sketchy Octo pictures of mass Martian constructions combined with unusual radio signals coming from deep within the planet – it all adds up to an immersive narrative and ensures that you keep striving to reach that place that is next on the list for Dr. Liang to inspect.

Most places are going to have biomass level objectives that should be accomplished before you can move on. This is achieved by changing the the ecosystem and its interactions. By affecting plant reproduction, simply growing them, or altering their interaction with each other, the biomass amount will be raised by you. Specific occasions happen at distinct biomass amounts – organic walls vanish, creature behaviors change, etc. Herein lies some of the problems because in a lot of the places, you should just keep throwing seeds at distinct plants for the biomass to occur. With these types of places, there appears to be no structured layout of the puzzles – they don’t appear to offer an “aha” moment or an arduous battle. You just need to throw a bunch of seeds for awhile.

In spite of this failing, though, there’s a lot going on with this game. The game is a pleasure to play. The controls are intuitive while music and the images unite to form a feeling that is claustrophobic and solitary. It truly immerses one in the game and has you feeling as though you are really exploring Mars to some extent. Who knew Mars could be so much fun. ;)

User Rating: 3.3 (3 votes)