MouseCraft is a light narrative about a mad scientist cat named Schrodinger who’s in continuous demand of cheese to fuel his mouse-centric experiments. This is mainly only window dressing to warrant the puzzles and tricks with a mad scientist theme of the game. Happily, the puzzles are powerful enough to make the game enjoyable without much help from the story.
Your aim in each stage of the game will be to safely direct three mice towards the end of the stage while avoiding robots, drowning, fatal falls, burning acid, and explosive snares along the way to a platter of cheese. Like the best puzzle games in this fashion, MouseCraft is not a game of progress, but rather one of perfection.
Where the puzzles of MouseCraft shine is in the fun difficulty you have of directing all three of your mice to security. You must do this while you try and accumulate crystals that are scattered all throughout the game as you play through. Instead of giving the mice skills to conquer barriers, though, players must control the stage itself.
Initially, the blocks are solid, but as you go through the game more advanced block types show up which make you think more and more. Two mice can be only supported by a crumbling block type, for instance, before it disintegrates, leaving at least one of your three mice to locate an alternate path to the exit. Not all the blocks are instantly helpful, though. For example there are electrical blocks that turn water hazards fatal and kill the mice on contact, but getting the best score on each stage will need you to use every block you are given in some intelligent manner.
What makes it all so much more involved is that MouseCraft is not just about putting these blocks together to create a course, but that you must do so with the correct time and in the appropriate sequence.
MouseCraft is a little more forgiving than those classic puzzle games that many of us have played, though, allowing you to put your blocks where you want while everything is paused (which you can do at any time). While the pause attribute may seem like it’d make the game overly simple, you still have to activate the pause with the appropriate timing for it to be successful, so the challenge stays undamaged while providing you with time to click and drag the wanted block into the area you’d like.
Should any given stage prove overly challenging when it comes to gathering all its crystals, the fact that you can consistently clear it with one mouse and return to the stage in the future means you will never feel stuck for overly long on the exact same challenge.
MouseCraft has also provided a very nice level editor for those of us who take pleasure in designing and sharing our own puzzles. The level editor provides you with access to all the tools and tricks from the primary game itself, as well as tools to make puzzles that are quite long, well over double the size of most of the existing stages that MouseCraft comes with.